Game Options
Main Game Setup Screens
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The four main game setup screens are Golf Courses, Golfers, Game, and Net Play.
Two other very important setup screens are the Edit Golfer screen and the Set
Skill screen, both of which are accessed from the Golfers screen.
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At the main interface screen, you will notice tabs at the top of the screen for
Golf Courses, Golfers, Game and Net Play. The current Course, current
Golfer/Golfers and current Game will also appear on these tabs.
Golf Courses Tab: Click on the Golf Courses tab to change golf courses or alter
course playing conditions.
Golfers Tab: Click on the Golfers tab to create and edit players. On this screen,
click on Create New Golfer to set up a new character, or select a name from the
list of human golfers. Click on Edit Golfer to adjust the settings of the
currently selected golfer. When editing or creating a golfer, make sure to click
on the Skill Selection button to alter golfer skill levels.
Game Tab: Click on the Game tab to select a scoring format.
Net Play Tab: Click on the Net Play tab to set up a multiplayer game.
Golf Course Selection Screen
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Click on this tab to select one of our six world-class golf courses for your next
round of golf. Choose from Shoal Creek Country Club in Birmingham, Alabama;
Sherwood Country Club in Thousand Oaks, California; Montecastillo Golf Resort in
Terez de la Frontera, Spain; Muirfield Village in Dublin, Ohio; Cochise at Desert
Mountain in Scottsdale, Arizona; or Nicklaus North in Whistler, Canada.
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On this screen, you will select your course for your next round of golf. When you
select a course from the menu, background history for the course will appear.
The following options are available on this screen:
- Choose Course: Click here to choose a course to play.
- Designed By: Click here to see information about the designer of the current
course.
- Course Statistics: Click here to see course statistics for the current course.
- Hole Statistics: Click here to see hole statistics for the current hole.
- Wind: Select Mild, Medium, Strong or Gusty wind conditions.
- Course Conditions: Select Soft, Normal or Hard playing conditions. (The golf
ball will roll shorter distances with Soft conditions and further distances with
Hard conditions.)
- Fog: Select Clear, Foggy or Random fog conditions.
- Fog Density: Select low or high Fog Density here.
- Pin Location: Select a different Pin Location here.
Golfers Selection Screen
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Click on this tab to create new golfers, to edit existing golfers, or to choose
the golfers for your next round of golf. The Available Golfers are listed in a
column on the left hand side. The Current Golfers are listed in a smaller box
just to the right of the center of the screen.
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The following options are available on this screen:
- Add Golfer: Select a golfer from the Available Golfers list at left, then
click here to add that player to the game. You can also double-click on the
golfer name you are adding.
- Remove Golfer: Select a golfer from the Current Golfers list just to the
right of the center screen, then click here to remove that player from the game.
The removed player will now appear in the Available Golfers list at the left side
of the screen. You can also double-click on the golfer to remove.
- Create New Golfer: Click here to create a new golfer. After naming your
new player and selecting your player’s characteristics, click OK to add your new
player to the list of Available Golfers.
- Edit Golfer: Select a golfer and then click here to edit the player
characteristics of an existing golfer. To save changes, click OK.
- Delete Golfer: Click here to delete an existing golfer.
- Golfer Statistics: Select a golfer and then click here to see that
golfer’s statistics.
Edit Golfer/Create New Golfer Screen
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Click on Create New Golfer or Edit Golfer to access the Edit Golfer Screen.
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The following options are available on this screen:
- Golfer Type: Choose Human to create a golfer that you will control, or
click Computer to create a computer-controlled golfer.
- Tee: Choose Red, White, Blue or Black tees. Red tees are shortest and
Black tees are longest.
- Swing Meter: Choose here to use the 2-click meter, the 3-click meter or
the Mouse Meter.
- Gender: Choose Male or Female.
- Handed: Choose right- or left-handed.
- Set Skill: Click here to Set Skill level for your golfer.
- Choose Clubs: Click here to choose clubs for your golfer. You can choose
14 clubs maximum and are required to carry a putter.
Set Skill Screen
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From the Edit Golfer/Create New Golfer screen, click on Set Skill to adjust
individual skill sets for your golfers. With this new feature, you can create
golfers with skill sets to match your style of play.
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On this screen, players can create their own unique golfer characters with the
new Set Style of Play feature, or change the basic shape of each shot with the
Set Natural Shot Type feature.
Set Style of Play: On the right side of the Set Skill screen you will find the
Set Style of Play box. This box indicates the level of skill that your current
golfer has in five different skill areas (Full Shot Power, Full Shot Accuracy,
Sand Play, Around the Green, and Putting). The higher the number in a given skill
area, the more proficient your golfer will be in that skill area.
Swing Meter Speed: The number of skill points available for your golfer is
determined by your golfer’s Swing Meter Speed. The faster your golfer’s Swing
Meter Speed, the more points you will have to improve various skill areas for
your golfer. Remember though, that with a faster swing meter speed, it is more
difficult to hit the ball accurately.
In the Set Style of Play box, select a Swing Meter Speed for your golfer from the
pop up menu. Select a Slow, Moderate, Medium, Fast or Very Fast swing meter.
Remember that the game is more difficult with a faster swing meter so you may
want to try one of the slower meters to begin. Notice that as you increase the
Swing Meter Speed, you will have more skill points available for your golfer. As
you decrease the Swing Meter Speed, you will have less skill points available for
your golfer.
Use Handicap to Set Swing Meter Speed: You can also click the Use Handicap to Set
Swing Meter Speed box to have the computer determine your Swing Meter Speed for
you. If you use this option, the computer will notify you when your handicap
reaches a number where your Swing Meter Speed is going to change. If your Swing
Meter Speed increases as a result of good scoring, you will be awarded 20 new
skill points for your golfer. If your Swing Meter Speed decreases as a result of
poor scoring, you will have 20 less points to distribute.
Swing Meter Speed/Skill Point List: Check the Swing Meter Speed/Skill Points list
below to see the number of Skill Points available for your current Swing Meter
Speed.
Swing Meter
| Speed |
Skill Points |
| Slow |
20 Points |
| Moderate |
40 Points |
| Medium |
60 Points |
| Fast |
80 Points |
| Very Fast |
100 Points |
Distributing Skill Points: Depending on what swing meter speed you selected, you
should now have a number of skill points listed under Skill Points to Distribute.
Underneath the number of available skill points to distribute, you will notice
two columns with the headings Start and New. The Start column represents your
golfer’s current skill levels. The New column is where changes and adjustments
are made.
At this point, you need to determine what type of player you want your golfer to
be.
If you want your golfer to hit the ball farther, then you will want to bump up
the Full Shot Power number for your golfer. (Note: 20 points is the maximum
number of skill points allowed in any one skill category.) To add available skill
points to your Full Shot Power number, simply click the Up Arrow next to the
number in your New column. For each click, one skill point will be subtracted
from your Skill Points to Distribute total and added to your Full Shot Power
total. You can continue adding points to your golfer’s skill levels until the
Skill Points to Distribute are used up.
You may wish to change your golfer’s skill levels even though you have no new
Skill Points to Distribute. To change skill levels, you will need to decrease the
number of skill points in some areas, and then add those points to different
skill areas.
For example, say you want to improve your golfer’s Putting skills. First, you
will need to choose a skill category to take points from, say your Sand Play
skills. Next to Sand Play, in the New column, click on the Down Arrow to subtract
skill points from your Sand Play skill point total. For each click on the Down
Arrow, one skill point will be subtracted from your Sand Play skill total and
added to your Skill Points to Distribute total. Now, next to Putting in the New
column, simply click the Up Arrow to increase your Putting skill point total. For
each click on the Up Arrow, one skill point will be subtracted from your Skill
Points to Distribute total and added to your Putting skill point total.
Once the skill points have been distributed to your satisfaction, click the OK
button on the right side of the screen to continue. Your character will now be
stronger in the areas where you added skill points, and weaker in areas where you
subtracted skill points. Experiment with different skill sets to determine the
golfer setup most suited to your playing style.
Set Natural Shot Type: On the left side of the Set Skill screen, you will find
the Set Natural Shot Type box. You can use this box to adjust the default Shot
Type for your golfer so that you do not need to adjust your aiming arrow on each
and every shot. Remember, if you alter your Natural Shot Type, then this
adjustment will appear when setting up for all full wood and full iron shots in
future rounds. Natural Shot Type adjustments will not appear on short shots and
putts.
For example, say you like to play a heavy left-to-right draw for most of your
shots. Simply move the indicator at the top of the box to the left until the
severity of the draw is satisfactory. To play a fade, move the indicator at the
top of the box to the right until the severity of the fade is satisfactory.
You can also adjust the height of your natural shot by moving the indicator on
the right up for a higher natural trajectory, or you can move the indicator on
the right down for a lower natural trajectory.
Once the Natural Shot Type has been adjusted to your satisfaction, click the OK
button on the right side of the screen to continue.
Game Selection Screen
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Click on this tab to select a scoring method for your next round of golf. To
select a scoring format, simply click on your selection from the box on the left.
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Choose from the following scoring methods.
Stroke: Also referred to as Medal Play, this is the traditional method of scoring
a match. The number of strokes taken at each
hole is recorded and then totaled for 18 holes. The object is to record the
lowest score for one or more rounds. If handicaps are used, the total score per
round is considered the gross score. A player’s handicap is then deducted to
determine the final net score.
Match: The object in this two-player game is to win the greatest number of holes
from competing golfers. A hole is won by the golfer who finishes a hole in the
fewest number of strokes. A player who has won three holes from his opponent
after nine holes is considered to be three up through nine. A player who is up by
four holes on the 11th hole is considered four up with seven remaining. A player
is dormie when ahead by as many holes as there are holes left to play.
Skins: This is a match play style side game where the player with the lowest
score on a hole wins a "skin." When the holes are tied, the skins are carried
forward to the next hole until they are won. Two variations exist: one where one
point is won for each of the 18 holes, another where point totals increase as
play proceeds (i.e., first six holes = 1 pt. per hole, second six holes = 2 pts.
per hole, and last 6 holes = 3 pts. per hole). Cash values per skin can be
assigned in the Game settings.
Bingo Bango Bongo: This is a popular side game to Stroke Play. The golfers
compete for three points which are awarded on each hole: first on the green;
closest to the cup when all are on the green; and first in the cup. Stakes are
often assigned to each point. The player with the most points after 18 holes is
the winner.
Stableford: The scoring in Stableford competitions is made by points awarded in
relation to a fixed score at each hole. The Rules for stroke play apply, except
for the scoring methodology (eight points for a double eagle, five points for
eagle, two for birdie, zero for par, minus one for bogie and minus three for
double bogie or worse). The winner is the competitor who scores the highest
number of points. The scorecard shows the gross score totaled, plus the points
earned for that score or many statistics.
Practice: Much the same as Stroke Play. You can keep track of your score if you
want to, but there are differences from regular Stroke Play. First, mulligans are
the default choice after each shot. Second, you can move the ball to any spot you
want on any hole. Third, you can take any shot you want, on any hole, in any
order. Choose the Course Overhead to navigate to the hole of your choice. The
course is reserved for your exclusive use. Practice all you want!
Sudden Death (Stroke Play): This is a sudden-death tournament, where the highest
scoring golfer is dropped from each hole. If there is a tie for the highest
score, all golfers move to the next hole. The last player remaining is the
winner.
Best Score Competition (Handicap): This is a match played against the top ten
rounds recorded on the course of your choice. It tracks your score versus the top
rounds with live updates as you play. The top scores are updated as you complete
each game. Net scores are based on the golfer’s handicap.
Best Score Competition: This is a match played against the top ten rounds
recorded on the course of your choice. It tracks your score versus the top rounds
with live updates as you play. The top scores are updated as you complete each
game. The player’s gross score is used to calculate results; handicaps are not
considered.
Handicap Flight: Play in a 40 person tournament against the players in your group
and against background players whose scores are generated by the golfer AI
system. In the handicap flight, play against competitors whose handicap is within
2 strokes of yours (plus or minus inclusive).
Open Tournament: Play in a 40 person tournament against the players in your group
and against background players whose scores are generated by the golfer AI
(Artificial Intelligence) system. In the Open division, you play against
competitors whose handicap is between 0 and 4.
Season Play: Season Play provides a means for you to hone your skills by working
your way through a series of tournaments. To begin Season Play, click on the Set
Up Season Play button. This will bring up the Create New Season window. Existing
tournaments appear in the Tournament Schedule window. Double-click on a
tournament to start or continue the tournament.
Various options for each format will appear to the right of this box. These
options include:
- Gimmes: Check the box to allow gimmes. Gimmes are short easy putts that
are "given" to the golfer. You can adjust the length of gimmes allowed per round
by clicking the up or down arrows. Remember, rounds with gimmes allowed will not
be counted towards your golfer’s handicap or many statistics.
- Mulligans: Check the box to allow mulligans. Mulligans are used after a
very poor shot as a do-over. You can adjust the number of mulligans by clicking
the up or down arrows. Remember, rounds with mulligans allowed will not be
counted towards your golfer’s handicap.
- Holes to Play: Select "All 18," "Front 9," or "Back 9.
- Max Score: Select the maximum strokes allowed per hole here.
- Ready Golf: With Ready Golf enabled, Network games will be completed much
faster. All players tee off when they wish, and then all shot animations appear
consecutively. With this feature, players do not need to watch every player set
up every single shot.
- Allow Conceded Holes: Click here to allow conceded holes for some game
formats. When a player has obviously lost a hole, they can concede the hole to
move on to the next hole quickly.
- Adjust AI Opponents Based on Course Rating: Click here to have AI
opponents' skill levels be affected by course rating. With tougher courses, AI
characters will not score as well; with easier courses AI characters will score
better.
- Some other game specific options include: Go to Next Hole Once Hole is
Won; Sudden Death Playoff if Tied, and Quit Round Once Winner is Decided. With
certain game formats you can start a tournament or choose an existing tournament.
You can choose the Course, Tee, Golfers, Rounds and Cut Conditions for your
tournament.
Net Play Screen
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Click on the Net Play screen to play a Multiplayer game. Connected players will
appear in the box at right. The following options are available here:
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- Find Golfers on Matching Server: Click here to start a game or find a
game on the Microsoft Internet Gaming Zone.
- Host a Game: Click here to host a Multiplayer game.
- Join as Golfer: Click here to join and play a Multiplayer game.
- Join as Gallery Spectator: Click here to join a game as a spectator.
- Disconnect: Click here to disconnect from your current game.
- Allow Gallery Spectators: Click here to enable/disable this feature.
- Send: Type in your chat message and click the Send button to send your
message to the selected players. Note: You can chat before starting a game. This
will help when you are deciding on game format and course to play.
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