This is my first course design since 2007. My earlier course designs include The Raven, Chickamauga, Valhalla Golf Club 82nd PGA Championship, Purgatory Creek, Cuchulainn, and Riverside, not to mention one Par 3 Course and some co-design projects.
Thanks go first and foremost to Daniel Watson, Links pano designer, for his detailed panorama. Daniel also kindly provided me with the panorama for Riverside. Thanks also go to the various GBC and Links designers for their custom bushes, grasses and custom objects. I can't remember everyone who created the bushes, grasses and objects, because I have had them for so long, but I believe credit goes to Jay Johnson and/or Goran Mentzer for the red/blue divot box and some of the grasses and bushes.
I designed the custom textures (starting with other textures), some of the flora and fauna, and most of the custom objects (clubhouse and starter shack, beached boat, green divot boxes, rough wooden bench, course signs, ball washers, and tee markers, to name a few).
I created this course with the idea of making a scenic and natural-looking course, not terribly long, but one requiring strategic shots and one that becomes more challenging when you get to the greens. To hit the best approach shot, you should not always aim at the flag. On many holes, such as #11, #16 and #17, there is a better place to land the approach shot so it will feed to the pin. I will let you find those spots on your own. While not overly long, for players using reduced skill settings the black tees may not be the best tees to play.
This course is designed to be played from all of the tees so I recommend that you not limit yourself to the black tees. I also recommend that you play with wind and either normal or hard conditions, as is normally appropriate for a links course.
A few notes of importance:
You should not hit driver on every 4-shot and 5-shot hole. Otherwise, you may incur a penalty stroke on at least 3 holes - #6, #7 and #18.
Holes #2 and #6 have out-of-bounds areas, which are clearly marked on the hole overheads.
A number of holes (6, 7, 10, 16 and 18 come to mind) have hazard areas located in the heather and gorse that are reachable from the tee, but are "not" marked on the course overheads. Instead, I have placed green placard warning signs on the course that are visible in the various camera views, so you may want to get familiar with these areas so you don't visit them too often.
If your ball happens to land in a playable area next to one of these signs, it will not obstruct your shot. Just swing away. If your ball lands on one of the beaches, it may or may not be playable. The beaches contain both sand and hazard textures.
There are 3 bunkers that have wooden slats built against the wall(s) of the bunker. If your ball lands between these wooden slats and the bunker wall, it should still be playable. You should aim for the fairway and just try to get your ball back into play. I hit countless practice shots from these areas and was never trapped or stymied.
I designed this course to be played with some degree of finesse, and not exclusively by power-driving and hitting a wedge into the green. There are plenty of holes where you can power-drive, but I think you will score lower if you choose your clubs and shots carefully.
We loaded game and Kilcairn Bay on a friends computer this weekend. Sand use, trails, beaches and textures might be new territory. Had to clean the spikes a couple of times during the round. As for play it was fun when one persons shot would hold a green while another's skidded away.
One complaint ... snack hut was out of pimento cheese sandwiches, had to choke down a devilled ham. Fish.
February 04, 2012, 03:56:22 PMGorgeous course Charlie. Thanks for your efforts
As someone who got totally involved with making textures for JN5 and 6 back in the day, I can really appreciate this set you've used here. Don't know if you made them yourself or not, but they are gorgeous. I've got back into playing the game this year because it's the only thing that I can take on my netbook while I'm doing some housesitting on a remote island off the west coast of BC. Port it to a nice big monitor they have here and the game still looks great. And I find the gameplay just right too, doing seasons. Your course is definitely established in my rotation of favorites!